Tasks:Graphics: Difference between revisions
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== Overview == | == Overview == | ||
The [[Graphics | The [[:Category:Graphics|images and animations]] used to render the gameworld, characters and items. | ||
== Dependencies == | == Dependencies == | ||
[[Architecture:Gfx Module|Gfx Module]] | * [[Tasks:Gfx_Cache|Graphics Cache]] | ||
* [[Architecture:Gfx Module|Gfx Module]] | |||
== Requirements == | == Requirements == | ||
* Images have at least 16bit color depth | * <span style="text-decoration:line-through">Implement SDL 1.3 backend without using legacy API</span> (done) | ||
* Images can contain transparency and translucency | * <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done) | ||
* Suggested format for images is [http://www.libpng.org/ PNG] | * <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done) | ||
* Animations can be created from a set of images. Delay between each frame and its successor can be specified. | * <span style="text-decoration:line-through">Suggested format for images is [http://www.libpng.org/ PNG]</span> (done) | ||
* Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. | * <span style="text-decoration:line-through">Animations can be created from a set of images. Delay between each frame and its successor can be specified.</span> (done) | ||
* Models and images are seperated (no custom image format) | * <span style="text-decoration:line-through">Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it.</span> (done) | ||
* | * <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done) | ||
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done) | |||
* <span style="text-decoration:line-through">Animations that do only play once (use special value for delay to indicate end?)</span> (done) | |||
* Animations can be created on the fly (useful for editors, dynamic character shadow) | |||
== References == | == References == | ||
None | None | ||
[[Category:Tasks]] | |||
[[Category:Development]] |
Latest revision as of 20:30, 1 May 2011
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Overview
The images and animations used to render the gameworld, characters and items.
Dependencies
Requirements
- Implement SDL 1.3 backend without using legacy API (done)
- Images have at least 16bit color depth (done)
- Images can contain transparency and translucency (done)
- Suggested format for images is PNG (done)
- Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
- Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
- Models and images are seperated (no custom image format) (done)
- Animations can be loaded and saved (done)
- Animations that do only play once (use special value for delay to indicate end?) (done)
- Animations can be created on the fly (useful for editors, dynamic character shadow)
References
None