Tasks:Dlgedit: Difference between revisions

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m fixed some issues
 
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== Suggestions ==
== Suggestions ==


* Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could be assigned to numpad. Alternatively, could assign holding down middle mouse button to panning the screeen.
* <span style="text-decoration:line-through">Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could be assigned to numpad. Alternatively, could assign holding down middle mouse button to panning the screeen.</span> (done)
* <span style="text-decoration:line-through">When editing a node, would like to see NPCs listed in alphabetical order.</span> (done)
* <span style="text-decoration:line-through">When editing a node, would like to see NPCs listed in alphabetical order.</span> (done)
* <span style="text-decoration:line-through">When cursor is over a node, text appears for that node. This text is on a layer above other application windows (like Firefox or term) or the Edit Dialogue Node window. Would like it to stay on the same window layer as dlgedit and be hidden beneath the Edit Dialogue Node window.</span> (done)
* <span style="text-decoration:line-through">When cursor is over a node, text appears for that node. This text is on a layer above other application windows (like Firefox or term) or the Edit Dialogue Node window. Would like it to stay on the same window layer as dlgedit and be hidden beneath the Edit Dialogue Node window.</span> (done)
* <span style="text-decoration:line-through">In Edit Dialogue Node window, the annotation text box should wrap text.</span> (done)
* <span style="text-decoration:line-through">In Edit Dialogue Node window, the annotation text box should wrap text.</span> (done)
* Zooming in and out of window using + and -.


== References ==
== References ==

Latest revision as of 21:29, 8 August 2010

Back to Contents

Overview

Dlgedit is used to create conversations between Player and NPCs.

Dependencies

Characters and Quests.

Requirements

  • Port to Win32 (done)
  • Finish Dialogue Compiler
  • Finish Modular Dialogue implementation
  • Improve compatibility with 64bit operating systems (done)
  • Add abstraction layer around list of NPCs and dialogue compiler, so dlgedit can be more easily reused by other projects.
  • Add spell checking.

Suggestions

  • Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could be assigned to numpad. Alternatively, could assign holding down middle mouse button to panning the screeen. (done)
  • When editing a node, would like to see NPCs listed in alphabetical order. (done)
  • When cursor is over a node, text appears for that node. This text is on a layer above other application windows (like Firefox or term) or the Edit Dialogue Node window. Would like it to stay on the same window layer as dlgedit and be hidden beneath the Edit Dialogue Node window. (done)
  • In Edit Dialogue Node window, the annotation text box should wrap text. (done)
  • Zooming in and out of window using + and -.

References